
Scavenging does not just pertain to food that can be cooked, though. Different combinations of ingredients help in various ways from restoring health to adding additional hearts on the end of the health meter to providing extra warmth for a limited time to combat cold weather. Link must now hunt, gather, and cook to survive in Hyrule.

Gone are the days of heart collecting to restore health. While previous games have tip-toed carefully toward this from the limited ability to pick up enemy weapons in The Wind Waker to the extensive collection system, exhaustion meter, and shield degradation in Skyward Sword, Breath of the Wild has taken a giant leap forward down this avenue and relies heavily on survival mechanics.
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After completing a series of challenges tasked to him by the Old Man, Link embarks upon a journey to restore his memories, learn about the past, confront Calamity Ganon residing in Hyrule Castle and restore peace to Hyrule.īreath of the Wild is the latest installment in the move toward more realistic and environmentally immersive game play in The Legend of Zelda series. Along the way, Link meets a mysterious Old Man, who seems to know more about Link and his past than he initially reveals. Venturing outside the Shrine of Resurrection onto the Great Plateau, the strange voice gives Link instructions to make his way to the point on his map. Link awakens to the call of an unfamiliar voice after a long slumber, with no memory of his identity or whereabouts. Story Main article: Breath of the Wild Story By early September, Breath of the Wild had outsold Twilight Princess in Japan. īy the end of the month, less than four weeks after release, it was announced that 3.84 million copies of the game had been sold worldwide. The Master Edition also included a statuette of the Master Resurrection Sword.

Both packages included the game itself however, additional items included an audio CD containing 24 musical selections from the game, the Sheikah Eye coin that was first given away to E3 2016 attendees, the Relic of Hyrule: Calamity Ganon tapestry and weather worn map, and a unique Sheikah Slate Switch console carrying case. ReleaseĪt launch on March 3rd, 2017, Special and Master Edition packages were released in limited quantities. ĭuring the Nintendo Live Treehouse Switch event on January 13, 2017, it was announced via a new trailer that Breath of the Wild would be released simultaneously with the Nintendo Switch on March 3, 2017. Many notable changes to the franchise were noted as well, including the weapon and food collection system and associated survival mechanics, new combat techniques, and the presence of the Sheikah Slate as a technological aid to Link's quest. Reception to the playable demo of the game was immediately and overwhelmingly positive with its art style and massive open world gameplay. The long anticipated E3 2016 reveal unveiled the title of the new game as Breath of the Wild, and offered fans a chance to play the game for 30 minutes in an area known as the Great Plateau, which is only 1% the game's total area. It was also announced that the title would be released simultaneously on the Wii U and upcoming Switch (then known as the NX), and that the game would be Nintendo's focus of E3 2016.

Then, on Apan additional delay was announced pushing the game's release further out to 2017. In Q1 of 2015, Nintendo announced that the new Zelda would be delayed until 2016 and would not be shown at E3 that year, owing to the desire to give the developers ample time to bring "all these ideas to life" and focus completely on their work.

It was also announced that the game was scheduled to be released in 2015. With the ability to choose the order in which dungeons were completed came a massive open world, inspired by the feel of the original Legend of Zelda from 1986.
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With this new footage came several full resolution screenshots and additional information about the game. įor E3 2014, the world was given its first real look into what the new Zelda would look like with a brief gameplay trailer. Among these changes would be the ability to complete dungeons in any order the player desired. A few months later in January of 2013, it was confirmed by producer Eiji Aonuma that a number of changes would be coming with the new game, which were brought on by the desire to "rethink the conventions of Zelda".
